I’m developing a multiplayer game in which I want to be able to test my game for interactions when a player disconnects at different points in the game to ensure that everything is being handled correctly. I have a small team as it is just me and one other person and also haven’t been able to gather as many playtesters as I’d liked to as well as I’m more testing edge cases rather than playtesting for feedback. Is there a way for me to do something like this on my own? If not, it would be really cool to be able to simulate or create temporary players that I could somehow swap between when playtesting on my own to ensure that my game is accurately handling these behaviors.