So I am looking to Improve my UI prototyping workflow. It would be very handy if I could populate dynamically loaded lists (Vertical box, Scroll Box etc) with temporary elements that only exist during the widget editing process so I can see how a populated list will behave.
I have tried toggling the “IsEnabled” to false in Behaviour but I believe that still creates the widgets in game and therefore messes up my list queries and manipulation.
Wouldn’t this run for both the game and editor window? surely this will have the same result as just adding elements in the widget editor wont it? As in, I will then see the same setup in game and in the editor.
Edit: Ah I see it has a design time pin now. Thank you!