Right now ApplyLinearImpulse only works through the world space coordinates. But if ‘m making a golf game I first have to align the world with the fortnite coordinates and all the holes need to be pretty straight. There is no “aiming” persay. Is there a way where it can just shoot the ball at the objects forward instead of the vector3 being aligned to the world coordinates.
I was thinking of the GetLocalForward() and then using the RotateVector() but I’m not sure that is what I need.