NOT as hud but in game (3d space) like having a computer console in world with a floating screen over it that is a UMG widget, how would you do that? Or just make a widget that hovers over a blueprint object and displays some text? Is there any info on this?
How do you put a UMG widget in world space basically as a 3d object.
I already done that with some text. You can add text to your blueprint class object in the components, and then make it visible or not for the player with a simple condition (trigger area, input etc …)
Is that what you want to do ? Like make text in the air with explanation about a dedicated object ?