Is there a tutorial for making a game platform API into a blueprint node?

I have become very proficient in a wide variety of blueprints after a year of intense study. But as I got deeper into development, I found that many times I couldn’t use the game platform’s API, especially recently when I wanted to publish my game on Oculus. I couldn’t make good use of the game matching queues that the platform provided. I think all I need is the ability to convert these APIs into blueprints without having to learn full C++ programming. Are there any quick tutorials for a few days to get started for someone like me?