I generated a facial animation with headmovement by metahuman animator.
I want to blend it with body animation in the blueprint which can use in my level but not in the sequencer.
I have tried to blend it in the animation blueprint for the body by using Layered blend per bone, it will look like this.
Use facial animation with head movement.
Use facial animation without head movement.
Removing the head movement from the facial animation will make it work. But how can I blend them correctly and remain the head movement?