Well i must admit i was new to UE4 and I didn’t know that compiling would include all assets - even the ones that are not used.
I’ve always thrown complete asset folders into my project and picked a few i could use. In the end i had a few gigabyte unused assets in the folder - which didn’t bother me much until i cooked the project the first time…
So is there a tool/script/plugin/whatever to remove unused assets?
…if i read correctly, specific tools will be added in 4.15
i hope so , i like that too
A trick I use to scrub the project level is under Window > Levels you can select the Persistent level and migrate it to a blank project. This process will “only” migrate active assets being used in the project environment.
Yes i was planning to do that too .
Any news about this? It’s already 4.16
So, how to remove unused assets in 2022/UE5?