Is there a time curve in Sequencer?

Hi, would you know if there’s a curve for time manipulation in Sequencer?

E.g. I’d like to speed up or slow down an animation - can I do it in SE?


There’s a few ways to adjust animation, depending on what you want to do. If it’s keyframes, you can just edit the keyframes in time, or use the curve editor for finer control.

If you’re looking to adjust animation clips that are applied to skeletal meshes, there’s a play rate value on the animation clip itself. This is described here towards the end of the document: Sequencer Cinematic Editor Unreal Engine | Unreal Engine 5.1 Documentation

Finally, you can adjust the play rate of the entire sequence using the play rate track: Cinematic Playback Rate in Unreal Engine | Unreal Engine 5.1 Documentation

Hope that helps.