Hey thank you for the post! Its a shame as your suggestion does not work now. I get an error saying
"ART_skeletonBuilder_UI.py line 11741: invalid literal for int() with base 10: ‘Nothing counted : no polygonal object is selected.’ # "
after I click the go to skeleton creation stage.
I am researching further, I can currently load existing character as a mannequin, but I would like to know how to use the mannequin as a base rig so I can build into this (a fast sollution to my characters and also a sollution that can be used with other existing animations).
I don’t understand why Epic don’t have this version of Art fully functional, surely this is an official product?
How do they expect developers to merge into their systems if it has problems or is not user friendly.
If anyone can help or shed more info on this, that would be great, I am running maya 2020.2,
Thank you,
Chris