Thanks but my problem is when ive created my own char in Maya, and rigging it with the Art tools, I thought i could use the animations already in the engine with this new char if I used the Art Tools to rig, so the bones had the right names and hiarcy.
But after using ART to rig, i still cant use the animations, and i followed a guide created by Epic (i think), that said i could import the char and use the skelleton of the manequin if it was rigged with the same bones etc, but when i try, i get all kinds of error messages.
So to coock down my problem, what kind of settings in the ART tool do i gotha use for my custom char to use the standard animations?