Is there a standard workflow for handing multiple shots and lighting setups for filmmaking & cinematics?

I’m an animator/filmmaker who’s fairly new to Unreal. My question is about workflow. I’ve searched online but haven’t come across anything.

I’m currently working with a mocap character animation in UE. I’ve set up all of my cameras for the various shots, and now I’m focusing on lighting and realizing that, ideally, I should have different lighting setups for each camera shot like I would in a ‘real world’ film shoot.

Is there a typically way people go about doing this? Some way to keep track of all the different lighting setups in sequencer, etc. so it doesn’t become unwieldy?

speed level?