For the last few days i have been producing a scene in unreal with some simple models i have made in Maya 2014, and i just cannot get my head around it at all, the uv unwrapping ect i have watched multiple tutorials, i can follow that with the models “They made” but when i do it with the models “i made” i get completely lost. What im doing at the moment is creating the models in Maya then putting textures on in unreal but you cannot edit how they look.
I can easily apply textures to geometry made in unreal because it lest you edit the material with surface properties, my models tend to have issues like this
Which is not so attractive.
TLDR; im really struggling with UV mapping my own models, are there any other programs that is easier or is there a way around it
PS. i know the basics of both unreal and maya.