In my game I’d like it to freeze for a few frames when the player gets hit. I can think of a harder way to do it(Using an interface to stop everything that moves), but it would get very tedious and annoying over time so I’d rather avoid it if there’s something similar. Can anyone think of anything?
try GlobalTimeDilation
for a very simple example,
OnHit->SetTimerDilation(0.5)->RetriggerableDelay->SetTimerDilation(1)
At first it seemed like that wouldn’t quite work, but by setting the dilation to 0.01 and setting a timer for 0.003 seconds that works pretty well. Thanks.