Is there a simple way to mirror an animation and save it as a separate file?

You have to drag in your SkeletalMesh into Sequencer then add the animation to be mirrored into its Animation track. Right click the sequence in the Animation track and you should find the option there.

After adding the MirrorDataTable you can simply bake it to a sequence by right-clicking your Skeletal Mesh track → Bake Animation Sequence.

Here’s a screenshot.