Is there a simple way to get class variable values without spawning actor

This is my current setup to getting current blueprint variable values from class. Is there a
way to do this but without spawning an actor to get the variable value? i feel there
is a much more simpler/efficient way to do this.

FActorSpawnParameters SpawnParams;
SpawnParams.Owner = this;
SpawnParams.Instigator = Instigator;
FTransform TempTransform;
AActor* const TempSpawnObject = GetWorld()->SpawnActor<AActor>(MyBlueprintClass, TempTransform.GetLocation(), TempTransform.GetRotation().Rotator(), SpawnParams);
if (TempSpawnObject)
        ACustomActor* const CustAct = Cast<ACustomActor>(TempSpawnObject);

I am currently on my system but there is a function like


or something similar.

Yeah, just found that out from the answer hub and it works :smiley: Thanks for helping.