Is there a simple solution for turn-in-place for AI in ue5?

Hi, is there a simpler solution for implementing turn-in-place in Lyra? I’m working on an animation system for an enemy AI, and the AI doesn’t need an aiming offset, and if I use Lyra’s solution, there will be a situation where the rotation of the character Actor doesn’t match the rotation of the model Mesh. I want the AI turning in place to behave as follows: the AI rotates at a constant speed to a specified angle, loops the turn animation during the rotation, and then goes back to the Idle action once it reaches the specified angle.