I’m looking to remove SkeletalMesh Components in BluePrint but it seems like it is only possible to add components an not remove them.
Which blueprint are you editing exactly? If the blueprint is based, for example, on Character, then you cannot remove it via blueprint – only via code, because the component is created in code.
Just set the mesh to None though, there’s no problem in that.
Yes, you can. You can use “Destroy Conponent” node in SM Conponent blueprint. Here is Example:
i create Destroy function in SkeletalMesh Component. You can call it into another blueprint.