Is there a quick way to perfectly match T pose skeleton to UE5's standard A pose when Retargeting?

Motion capture or animation rigs are in T Pose most of the time.
So your source skeleton is in T pose, your target skeleton has to be in T pose as well.
It’is hard to match A Pose skeleton. You can refer to this tutorial to get a better idea on retargeting

Metahuman T Pose Asset for UE5.1 - YouTube

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