Thanks for the replies. Interestingly, and maybe it’s just how I’m doing it, using a material to displace the mesh seems to have much worse performance. I created a 640x640 segmented plane in Blender, exported to .fbx, and imported that into UE. My displacement map was 640x640, so I figured I’d use that to ensure quality. I’m on a weak laptop right now, but the performance was very, very bad.
However, when I created a landscape with the same height map, the performance was massively better. In both cases I would have thought it was just displaced geometry with the same amount of mesh complexity. I’m wondering then if it’s better to just use landscapes than materials.
Any thoughts on this?