Hey guys, noob question regarding Python scripts…
Is there a Python script for gathering all level assets (including materials/meshes/blueprints etc) and putting them all into a folder?
I tried using the ‘DeleteUnusedAssets’ script earlier on my Content folder (as I have tons of asset packs in my project) but then quickly realised that the script was only removing assets that had literally 0 links to them (so textured meshes, material instances, blueprints etc would all still remain) even though I’m not actually using all of the assets in ‘my’ levels.
What I wanted to do was run a script on my level and package all the used assets/materials/textures into one place, then i could delete all the asset packs in my project, leaving only what I am actually using.
Is this even possible, or should I start the long and tedious process of manually isolating each asset to trace back all its links etc and saving them out one by one?
Really hope someone can help me out here.
Many thanks,
Jon