I often run into the problem that actors that depend on each other, for example, a trigger, and the object it triggers, are created in such an order that the trigger doesn’t have the reference to the object that it should have.
I can fix it, looking for said object from the BeginPlay. But I see it more as a patch.
You can also make objects that depend on other objects spawn those objects themselves and configure them, but I find this tedious.
Is there any correct or recommended way to deal with these things?
By the way, this phenomenon makes things that work in PlayInEditor not work in StandaloneGame and vice versa. It’s funny, don’t be overconfident.