Is there a plan for large/massive files sync solutions among global teams

Hi!

I’d like to know if there is a plan, or something under development, for large / massive files like assets, DDC, etc, to be shared/synced (with duplication reduction) among teams at different locations.

Thanks,
Ed.

Hey @EdCalvinCAN!

Do you mean something like Helix Perforce? Or Git? Those are the main two I know of that people use for this purpose.

Or did you mean something different? If so, can you elaborate?
Thanks! :smiley:

Hi @Mind-Brain

Thanks for your response. I mean something other than P4/Git. We were recently inspired by these 2 talks, and were wondering if Unreal is adding something similar,

https://www.gdcvault.com/play/1029378/Tools-Summit-Managing-Source-Content
https://www.gdcvault.com/play/1027948/Tools-Summit-Efficiently-Shuffling-Loads

Sorry that I can’t describe exactly what it is but could be similar to Unreal Cloud DDC(?), not only for DDC though.

Thanks,