What i need to get working is a sort of physics driven spring actor. Basically, there will be a physics object that has a force that keeps it in a default position. If an outside force moves it, it would oscillate back to the default position.
Looking into the Physics constraint documentation, I can’t find a type of ‘spring’ setting, all the options seem to just have varying degrees of simply swinging freely.
Is there any way to get this working?
Thanks in advance!