I got the quickstart code to run in the editor, but now I am trying to get it to run standalone, without success. The details of the errors are here:
https://.unrealengine.com/showthread.php?61098-missing-shader-cache-running-COOKED
I can’t possibly be the first to run into this issue. There is some information here:
It is written for someone that already knows UE4, so many of the detailed steps have been left out.
Has anyone seen a tutorial on how to make the project ready for shipping?
Thanks
Yes I read that. It is not a step-by-step tutorial, but more of a general reference. I think it is fine for most experienced users, but as a newbie, it was a struggle. After several rounds of frustration, I started a new project and those instructions worked, but only for a 64-bit windows build.
I have posted another question asking why the 32-bit windows option is greyed out and how to fix it:
https://.unrealengine.com/showthread.php?61184-How-to-package-for-32-bit-windows
Can you help with that? Thanks !
I posted a link to an AnswerHub post that resolves the issue on the link above.