What I’d like to do is something similar to Unity where you can define the start and end frame of you your animation sequence non-destructively. The only way I’ve been able to do it in Unreal is to drop frames prior to a certain frame or after a certain frame, but then I don’t know how to get them back in the same animation asset.
Well the way your doing it sounds fine to me. Just be sure to make a copy first. You can also use a montage
Okay thanks. It’s a bit clumsy, but it works I’ll check out Montage to see if it works better. I’ve also figured out how to export cleaner loops from Blender so I should be ok. If anyone knows of a better way to adjust the range in Unreal I’m all ears though.