Is there a non-destructive way to adjust the length of an animation in Unreal?

What I’d like to do is something similar to Unity where you can define the start and end frame of you your animation sequence non-destructively. The only way I’ve been able to do it in Unreal is to drop frames prior to a certain frame or after a certain frame, but then I don’t know how to get them back in the same animation asset.

Well the way your doing it sounds fine to me. Just be sure to make a copy first. You can also use a montage

Okay thanks. It’s a bit clumsy, but it works I’ll check out Montage to see if it works better. I’ve also figured out how to export cleaner loops from Blender so I should be ok. If anyone knows of a better way to adjust the range in Unreal I’m all ears though.