Thanks for explaining it in more detail. Now, in your graph, you have the node “InputAction LeftClick”, but I think you have a newer version in which they changed the name of the node, I’m on 4.23 and I think that same node is called “Left Mouse Button”, because it looks the same, and has the same three outputs.
Now, I understand the part about calling the function from another event graph, but what I don’t see in your example is the ability to fake a click as if it was the actual person clicking the left mouse button.
To explain this better, you know when games in arcades still play when nobody is using them, and they basically display a play routine, and the computer player does lots of things, like (if it’s a FPS) shooting bullets or laser rays, or whatever, and moves, pivots, etc.
Well, that’s what I’m trying to achieve, to trigger an automatic left click, along with a rotation, when the user presses the right click in a full screen widget, or it can be a button in that widget that the user has to left click, either is fine, but after the user manually does either of those, then that has to trigger two actions, one is to rotate up (this one I found how to do), then a left click, and finally rotate back to the original angle.
So like I said, I found the way to execute a rotation, but what I also need is the way to execute a left click without the user actually clicking the mouse at all.