Is there a new resolution? Editor freezes if you use transform tools and unde/redo

This is not a bug report for the devs, they know that already


this bug (if it is really a bug, we don’t know) is old. Several have this problem.

Solution is:


But this is really annoying.

Dou you know a new solution for that problem?

Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: H97-D3H
Processor: Intel(R) Core™ i5-4460 CPU @ 3.20GHz (4 CPUs), ~3.2GHz
Memory: 8192MB RAM
Available OS Memory: 8058MB RAM
Page File: 3430MB used, 12818MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.16384 64bit Unicode

Unfortunately beside that you could just convert your brushes to static meshes -> otherwise there is no “good” solution :slight_smile: But you could also do everything in the “4 window view” (icon beside camera speed)

Probably increasing of the performance of your PC will help a little bit -> put the energy settings to “high performance”, close all programs, put the quality settings to low (in the UE4), make sure you use the right GPU