So currently you make a sound attenuation file and you can only place one of those in a sound cue or other sound files, but was wondering if there was any way to switch these sound attenuation natively and auto switch based on the different material inbetwene the player and the sound source.
Like the player behind one material makes the sound if muffle, but behind another material there is no sound?
Asking if there is a native solution before I make my own?