Is there a native solution for pathfinding on a grid?

Some time ago I built a A* pathfinding system for a square grid, sure I learn a lot by testing until done, but movement in a turnbased game should be as standard as movement in other genres, right?

My question is, theres a built in solution for that? Or do I need to manually do it? Also I have done in a square grid, if there is a solution, it applies to hexgrid too?

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Hey, pretty sure there isn’t. I looked a couple of years ago and there wasn’t one, unless one was added recently that I didn’t hear about.