Is there something similar to a modulo vector node in ue5 material editor? I am wondering if its there but there is another name for it.
Yes, Fmod (or %)
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@RecourseDesign Thanks. Is there a combine xyz node as well?
This is what I am trying to replicate in ue5:
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Yes, that’s MakeVector.
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Thanks. I feel the maths I am doing is wrong:
Sorry, MakeVector when in BluePrints, “MakeFloat3” when in Materials…
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@RecourseDesign Works perfectly. Thank you.
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