Is there something similar to a modulo vector node in ue5 material editor? I am wondering if its there but there is another name for it.
Yes, Fmod (or %)
@RecourseDesign Thanks. Is there a combine xyz node as well?
This is what I am trying to replicate in ue5:
Yes, that’s MakeVector.
Thanks. I feel the maths I am doing is wrong:

Sorry, MakeVector when in BluePrints, “MakeFloat3” when in Materials…
@RecourseDesign Works perfectly. Thank you.
