Hello,
there seems to be an LOD Limit and I don’t know if it is supposed to be there. My Editor always crashes when I try to import an LOD 4 or even when I want to add a SpeedTree Tree with 4 or more LOD’s my Editor instantly crashes.
Is there anyway to remove that Limit or is this just a bug, because If there is an option “Import LOD 4” than it should work.
!Id:b4885864a3399d9071a9755861a0d965
Access violation - code c0000005 (first/second chance not available)
Assertion failed: LODIndex >= 0 && LODIndex < MAX_STATIC_MESH_LODS [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 1028]
UE4Editor_Core + 1054492 bytes
UE4Editor_Core + 1118782 bytes
UE4Editor_Slate + 3508629 bytes
UE4Editor_Slate + 513792 bytes
UE4Editor_Slate + 232522 bytes
UE4Editor_Slate + 235672 bytes
UE4Editor_Slate + 3422269 bytes
UE4Editor_SlateCore + 653991 bytes
UE4Editor_SlateCore + 653991 bytes
UE4Editor_SlateCore + 653991 bytes
UE4Editor_SlateCore + 653991 bytes
UE4Editor_SlateCore + 653991 bytes
UE4Editor_SlateCore + 653991 bytes
UE4Editor_SlateCore + 653991 bytes
UE4Editor_SlateCore + 653991 bytes
UE4Editor_SlateCore + 653991 bytes
UE4Editor_Slate + 720889 bytes
UE4Editor_Slate + 719853 bytes
UE4Editor!FEngineLoop::Tick() + 3513 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launchengineloop.cpp:2101]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]