LinkoVitch
(LinkoVitch)
1
I am after (if possible) a list of the standard preprocessor variables defined within the engine.
Stuff like PLATFORM_WINDOWS etc, but all of them, so the flags for if debug is enabled, if running within the editor etc.
Does such a list exist? or is it documented in a header somewhere?
Thanks
LinkoVitch
(LinkoVitch)
3
I’m getting a 404 error from that link
Access to engine source code is limited to registered UE4 users, you need to tie your UE4 with GitHub
LinkoVitch
(LinkoVitch)
5
AHA! Thanks for that, I can see it now. Thanks