Is there a limit to the GPU that runs Frame Sequential with UE4.27 ndisplay?

Hi all,
I’m using ndisplay in a Windows 10 + Quadro M6000.
In UE4.26, the stereo image was displayed with dx11 + Frame sequential, but in UE4.27, it crashes when the application is started from the switch board.
Are there any GPU restrictions when using Frame Sequential?


I haven’t investigated the cause, but when I recreated the ndisplay sample project, it worked with dx11 + Frame Sequential.