I am having issue to where the player spawns in under the map under the spawn pads. Everything is setup to where the players only spawn at the pads but everytime they spawn its under the pads under the terrain… Is there a height restriction for player spawns? If so… then it will be an easy fix, that is if I didn’t have a level sequence for an animation that I worked on for 7+hrs. It would ruin it as it would run at a different location as intended.
Is this issue at a high elevation? Because I’ve noticed from my own experience that players spawn below pads if they’re up too high in the sky. It seems that the player will spawn at about the same height as the airplane stall altitude, so I think there may be a non-adjustable height barrier in existence on every map.
Yeah that’s exactly the case… I had to drop alll of my top layer assets down a few notches… now I have to check my level animation to make sure it all goes smoothly again.
Do you all happen to have a Z location number for this height limit?
Thanks to another poster for the testing out the height limit of player builds z = 22272
Its probably not related to the build grid though…
To fix your sequence animation for a lower height, instead of having to do everything over you can add Additive transform tracks to each object with an offset down, this will translate the same animation just lower.