Is there a hardcoded GPU particle limit?

Hello, is there any way to change that limit, I would like to lower the limit for the game I’m craving for the console. What happens is you have 2,000 exploding barrels that admit or spawn and admitter and if they all blow up at one time you could imagine the freeze that happens until all the meters are spond and then destroyed so it’d be nice to build a limit the amount of a meters that could be in the game at any given time I guess that would help the this situation what do you think and if so how would you limit that?