I’ve been somewhat beating my head against a wall for a couple days now trying to get a new “dino” in. Since my creature is a humanoid I based it off of the Bigfoot, but I’m clearly missing something because my creature stays locked in the T-pose.
- I’ve created a blendspace and blendspace 1D for the movement (which appear to work fine when editing them).
- I’ve added my animations to the asset overrides on the animation blueprint.
- I’ve created montages for the attack animations.
I’m beginning to wonder if there’s “magic” being performed based on naming conventions, as my animations aren’t named the same as the existing ones. I also wondering if it’s due to some pieces being mission as I don’t have aim-* animations or explicit left/right movement animations.