Is there a gravity vector

im trying to get my character to be able to walk on walls but i cant figure it out and was wondering if there is a gravity vector i could rotate

Hi ,

There is a gravity Z, however direction agnostic gravity is not currently exposed to blueprints. I am looking into some options to create artificial gravity through blueprints, but cannot guarantee this will pan out or that it would be something that would work for you. Once I have more information I will post again.

Gravity scale found in the Character Movement component works well. You can turn that to 0 and set the movement mode to flying and restrain the movement along the wall. You can adjust max fly speed.

There is currently only a Z direction gravity. But the functionality you want should be added to the engine sometime soon (a few months). In the mean time, you can use this pull request which adds exactly what you want! github.com/EpicGames/UnrealEngine/pull/1773 You have to be signed in to github and have access to the repo to get it though… You also need visual studios 13… Or just wait a few months :stuck_out_tongue: