Is there a function to determine if an object is movable before adding impulse at location? When I try to shoot an object that is not movable like a wall unreal generates an error message ‘object is not movable’ when it tries to implement the impulse push. I want to add a small function before i call add impulse that checks that the target is MOVABLE before i call it. I was hoping there was a simple function like IS MOVABLE i could use.