You can find this function in Monster.h file from the ePub files for this book (visit PacktPub.com).
inline bool isInAttackRange(float d)
{
return d < AttackRangeSphere->GetScaledSphereRadius();
}
You can find this function in Monster.h file from the ePub files for this book (visit PacktPub.com).
inline bool isInAttackRange(float d)
{
return d < AttackRangeSphere->GetScaledSphereRadius();
}