Can I (even if it’s not wise performance wise) just check if a BP can find any instance of a specified object type and just return them all in an array?
Thanks,
Can I (even if it’s not wise performance wise) just check if a BP can find any instance of a specified object type and just return them all in an array?
Thanks,
You can check this out
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/FindingActors/Blueprints/index.html
Perfect!
Thanks,