Hi all
I think the title probably contains all I need to ask, but just in case here’s some context:
I’m creating debug draw helpers as I go along so when I get to testing I can switch on/off the visual representation of what’s going on to help me.
Using DrawDebugString I can’t seem to print more that a few hundred to the screen.
I’ve tested it a few different ways and when I replace DrawDebugString with DrawDebugBox it draws everything without a problem.
Below is my test example in the player character that I’ve set up to an action key, it prints about 125 I think.
I’d really appreciate feedback on if I’ve just hit the limit or if I’m doing something wrong. I can’t find anything about limits anywhere. Starting to look through the C++ definitions to see if I can find something before I look for another method.
By the way I’m using C++ and Blueprints so either route for advise will be helpful.
Thanks in advance for your time!