Is there a documentation/tutorial for the 4.16 Built-in-cloth system?

[QUOTE=Exelcior;735157]
should be fixed for 4.17. I was incorrectly building the base transform for the master pose which led to artefacts.

I am still having problem in 4.17. To clarify:

  1. Create two skeletal mesh actors with some simulated cloth: mesh A and B. ( works okay, I can see both meshes with cloths independently simulating.)
  2. Call the “Set Master Pose Component” node to make B mimic A’s pose (works OK, B now clones A’s pose, both cloths independently simulating)
  3. Call the “Bind Cloth to Master Pose Component” node on B’s mesh. (Does not work: I now see A’s cloth simulating, and B’s cloth is non-simulating/not animated.)

Does work for anyone else post 4.16? Any workarounds?