Is there a documentation/tutorial for the 4.16 Built-in-cloth system?

Hi there! Does anyone know whether there is a way to apply the same clothing asset across two different sections of a mesh? (Or some other way of having multiple sections act as one piece of cloth?)

I have a piece of clothing that contains more than one material. As I understand it, the clothing tool requires you to select one section of the mesh, create a clothing asset, apply the clothing asset to that section and then cloth-paint it. That obviously gives weird results if the item of clothing is made up of multiple sections/materials painted individually since they move away from each other etc.