Hi everyone! Thanks for giving the tools a try - I’m sorry about some of the issues you are hitting. Most of them are known or fixed in our dev branch right now but I’ll provide some info here so everyone knows what to expect soon
I’ve got fixed now, the physics asset is simply referenced and the bodies are extracted when the clothing simulation is created in game instead of when the asset is created in editor.
Right now only spheres and capsules will be extracted. I will hopefully get the time soon to add limited cube support. The clothing solver we are using (NvCloth) can only support 32 convex planes per simulation which is only going to net you 5 cubes. I’d advise not using convex and cube geometry for clothing and stick with spheres and capsules.
The clothing simulation mesh should ideally be a very coarse approximation of the actual renderable geometry as clothing simulations are expensive (especially if collision is used). If the squares at each vertex are merging for you I’d say that simulation mesh is likely too complex for the application (although obviously there’s always exceptions e.g. only one char has complex clothing).
Either way I have removed the rendering of every vertex and instead use an overlaid wireframe now, the points only draw inside the brush interactor so complex meshes should be easier to edit in future.
was a bug that I’ve resolved in our dev branches, the root bone transform was being incorrectly applied in the editor for the editable proxy. Meshes imported with rotations displayed incorrectly but should still work when simulating.
Masks were partially implemented as 4.16 went out. It’s essentially a level of indirection ontop of the parameters so we can have multiple versions while editing and switch between those in the clothing tool. In 4.16 they have no effect and can be safely ignored. In future releases you will use masks to target and affect parameters rather than directly painting the parameter. In the long term will allow us to add more advanced features like blending and maybe switching out masks on the fly (although that currently isn’t planned, just a possibility for the future).