Is there a documentation/tutorial for the 4.16 Built-in-cloth system?

Tried tool. Some things seemed to me not convenient. When I work with a brush, do not very well see what I’m doing:

  1. Typically, mesh clothing has a lot of polygons and vertices, so the squares are also very many and they visually merge with each other. The color of the mesh changes as soon as I click on the brush and begin to paint. Squares - very uncomfortable. Is it possible to make the display of values how is done in 3DS Max - through color or with lines of different lengths? The lines (maximum distance, etc.) I can see in the viewport, but not while working with the brush.
  2. It is awkward that the mesh is translucent. I usually make clothes a separate mesh, so in the editor I see only part. When it is translucent, I can see the back side, the back squares merge with the front squares. It’s a sort of mixture that is hard to understand what I’m doing now with a brush. Especially uncomfortable if I work with a skirt or dress.