Is there a definitive compatibility listing for mac users?
https://twinmotionhelp.epicgames.com/s/article/TwinMotion-System-Requirements?language=en_US
macOS 12.3 is current with many thanks
Hello ,
Thank you for posting in the community regarding the mac listing compatibility. The most up to date information is currently on that system requirements article you reference. At this time we are working on making Monterey compatible with Twinmotion and the Datasmith exporter plugins.
Twinmotion System Requirements for Mac Os
Limitations:
- Path Tracer is not supported.
- Screen-Space Global Illumination (SSGI) can only run on Catalina 10.15.6 and above.
- Twinmotion can run on an earlier version of Mac Os, but we cannot officially support it.
- We do not recommend the use of M1, M1pro et M1max at this stage until we can fully support it.
- Virtual machines are not supported
- Mac OS 12. Monterey is not yet supported.
Minimum Recommended requirements
Use case: Small to average project, ( <1GB geometry data ),
Suitable for real-time 3D presentation, video generation in HD mode, all images formats up to 4K
Not suitable for VR / 4K video rendering / 360 panoramic video
Operating System: Mac OS X 10.14.6 or later
Graphic Card: 6 GB dedicated memory or card with benchmark score over 10 000 here
CPU (processor): CPU with a benchmark score of 2000 higher here
System Memory (RAM): 32 GB or more
Hard Drive Space: 30 GB of free disk space
High-end Requirements
Use case: Large project, Airport, Large building, City, large landscape (>1 GB geometry data)
Suitable for real-time 3D presentation, video generation in any resolution up to 8K, 360 panoramic videos, all images formats.
Operating System: Mac OS X 10.14.6 or later
Graphic Card: 12 GB (or more) dedicated memory or card with benchmark score over 16 000 here
CPU (processor): CPU with benchmark score of 2500 higher here
System Memory (RAM): 64 GB or more
Hard Drive space: 30 GB of free disk space
Hard drives like SSD (Solid State Drive) or HDD (Hard Disc Drive) should also be taken into consideration when working a very large project.
Storing your project on a SSD will allow your project to load and save faster.
If you have any follow-up questions please let me know.
Kind regards,
Vincent B.
Thanks for your reply…
What confused me was the reference to macOS 12.0.1 now out of date by several macOS updates @ 12.3…
Thanks for your reply…
What confused me was the reference to macOS 12.0.1 now out of date by several macOS updates @ 12.3…