Is there a dBfs meter for audio played in editor?

MetaSound has a dBfs meter, but I wonder if there’s a dBfs meter for all sound being played in the game (basically all sounds through the master submix)? I simply want to monitor how loud the game is!

Thanks for the help!

I’m pretty sure that someone recently released a broadcast loudness meter for UE. That would show at least LKFS/LUFS and true peak, if it was done correctly.

Okey thanks! So that would be some third party app? What do you mean with broadcast?