Good points, ; and is perfectly understandable. Needless to say, I am glad that HighDPI support is now being worked on, as it’s made my life so much easier. Epic has also been very gracious to implement other bug fixes for mobile developers that would have been deemed “low priority”, and yet they still did it… and for that I am very grateful.
BTW, would you be able to direct me to make Launcher point to a HighDPI enabled Editor on Windows? Currently I’m just using a modified shortcut to UE4Editor.exe, which works, but I miss seeing launcher updates, etc.
More than 3 years later and same problem. I guess I forget that Epic Games is not as big as other companies like Autodesk or Adobe which already have great high dpi support.
Today “-enablehighdpi” stopped working. I restarted an editor and everything all of a sudden became very small. I rebooted my PC - no changes, everything is too small. Interesting thing is that project selection window when you start engine is correct (high dpi), but inside editor - all small. Rebooted few times - no changes. Windows scaling settings for UE4Editor.exe are disabled.
I’m not sure why that would be, but you should make sure inside shortcut to UE4Editor.exe flag is still set: “C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4Editor.exe” -enablehighdpi
And also make sure in compatibility tab that “Disable display scaling on high DPI settings” is NOT selected.
You will likely need to reset flag for each new engine update you do (ie. 4.15 to 4.16), but not for hotfixes (ie. 4.16.0 to 4.16.1). I hope that helps!