Is there a config option to enable higher resolution for retina displays?

Hi Va,

Not yet - high DPI support is something we want to add to Slate ( UI framework) and it is fairly high on list but we haven’t had a chance to implement yet.

UPDATE - 10/12/2016

As of 4.14, we’ve add a commandline parameter to enable a High DPI / DPI Aware mode, you’ll need to pass

-enablehighdpi

to editor when you start it. There are some known issues that still need to be resolved with some UI. If you want to try it out in 4.14, give it a go and as always report any problems you encounter with any of editor UIs when in this mode.

1 Like

I just downloaded latest Unreal engine and launched it up on my Macbook Pro 15" retina.

launcher and editor aren’t retina ready. And this is a huge bummer. It looks terribly pixelated and I am constantly distracted by it.

Is there a config option to enable higher resolution. Do I need to build it with some specific flags?

Same HW configuration, same issue. In any case, it would probably help being able to scale down fonts and UI in general once HDPI is supported, on default setting e.g. material editor is barely usable even when maximized, since most of labels are cropped (see screenshot) and everything looks bulky and blocky. 15 inches are not much for this kind of application, but other similar editors (e.g. blender) fit this display size better.

Any updates?

This is really needed.

Yes, at least for UI if not for game itself (which would probably struggle performance wise on almost any mac)

I’m sorry, but could you please implement it already, this is really important.

It’s been a year since this message was posted. Any news?

Hi everyone,

We haven’t been able to tackle this yet, but it is still something we are committed to. It will require a concentrated effort of engineers across different teams, and we probably won’t be able to get to it until after 4.9 release. We’re tracking this as UEPLAT-352.

Cheers

Wow still no HDPI UI in 2015…

haha what a joke! editor looks like it’s running in DOSBox on any mac since 2012.

@StephenEllis This is unfortunately kind of issue which gets harder to solve with time as more and more features are implemented with assumption of a fixed pixel ratio. I think Epic (just like Unity) will not be able to solve this now.

Any updates? 4.9.2 has been already released

No update at this time. We will post here if we see any changes to ticket.

any updates?

Hi mlostekk,

There hasn’t been a lot of movement on UEPLAT-352 as it’s a large undertaking. Our engineers will need to block out a large chunk of time to do this and it hasn’t become a high enough priority to dedicate that time yet.

-.

what a pitty :frowning:

2.5 Years later … still no retina support?

It is easy for me: No Retina UI support for Mac user = no Unreal support from me!

I was on way today to switch from Unity to Unreal, but with this eye cancer causing pixel-UI - NOPE NOPE NOPE NOPE.

Sorry no sorry and bye. :confused:

With UE5 soon around corner I guess there’s no point in updating it now. I hope next UIX is being reworked for ground-up and as modulable as possible. Well it’s obligatory for VR/AR and mobile/devices anyway so…

Figured I would chime in since we’ve had some activity. status on UEPLAT-352 has moved to “In Progress” and has received a higher priority (Pri-1, which is highest “Non-Blocker” priority). This is not expected to make it into 4.13, but will show up in a future release.

Unfortunately UEPLAT Jira entries are not eligible for public jira. If you’re curious about any progress, feel free to ask here.

-.