I am build a plugin based on the code generated when you choose to create an editor plugin. I’ve found the ExtendMenu function within the generated code and noticed that it uses “LevelEditor.MainMenu.Window” as a parameter. This is obviously a very specific name for a section of the level editor that already exists.
I would like to know if there is any documentation/list of menus that you can extend by default as I can’t seem to find them in the Unreal docs
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You can configure the editor to show the extension point names.
From the menu go:
Edit->Editor Preferences->General->Miscellaneous->Developer Tools.
Select Display UI Extension Points.
You will be prompted to restart the editor. After restart the editor, you can see the extension points displayed in green:
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That will the do the job nicely, thanks.